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	<title>I am the economy. &#187; Slides</title>
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	<description>Thoughts on game design and user interaction.</description>
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		<title>Slides from Casual Game Design webinar for the IGDA</title>
		<link>http://www.iamtheeconomy.com/2010/04/01/slides-from-casual-game-design-webinar-for-the-igda/</link>
		<comments>http://www.iamtheeconomy.com/2010/04/01/slides-from-casual-game-design-webinar-for-the-igda/#comments</comments>
		<pubDate>Fri, 02 Apr 2010 04:12:38 +0000</pubDate>
		<dc:creator>Gregory Trefry</dc:creator>
				<category><![CDATA[Casual]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Presentations]]></category>
		<category><![CDATA[IGDA]]></category>
		<category><![CDATA[Slides]]></category>
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		<description><![CDATA[Casual Game Design: Designing Play for the Gamer in All of Us View more presentations from Greg Trefry. I recently gave an hour long webinar on casual game design for the International Game Developers Association. The talk touched on some of the ground I cover in my book Casual Game Design. I also gave a [...]]]></description>
			<content:encoded><![CDATA[<div style="width:425px" id="__ss_3617976"><strong style="display:block;margin:12px 0 4px"><a href="http://www.slideshare.net/gtrefry/casual-game-design-designing-play-for-the-gamer-in-all-of-us" title="Casual Game Design: Designing Play for the Gamer in All of Us">Casual Game Design: Designing Play for the Gamer in All of Us</a></strong><object width="425" height="355"><param name="movie" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=casualgamewebinar-100401230453-phpapp01&#038;stripped_title=casual-game-design-designing-play-for-the-gamer-in-all-of-us" /><param name="allowFullScreen" value="true"/><param name="allowScriptAccess" value="always"/><embed src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=casualgamewebinar-100401230453-phpapp01&#038;stripped_title=casual-game-design-designing-play-for-the-gamer-in-all-of-us" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="355"></embed></object>
<div style="padding:5px 0 12px">View more <a href="http://www.slideshare.net/">presentations</a> from <a href="http://www.slideshare.net/gtrefry">Greg Trefry</a>.</div>
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<p>I recently gave an hour long webinar on casual game design for the <a href="http://www.igda.org/">International Game Developers Association</a>.  The talk touched on some of the ground I cover in my book <a href="http://bit.ly/aFDxd7">Casual Game Design</a>.  I also gave a very brief analysis of some of the design decisions that informed our iPhone Gigaputt.  The slides provide a visual guide to the ideas illustrated in the talk (though they make much more sense with the audio).</p>
<p>Here&#8217;s a link to a recording of the webinar:<br />
<a href="http://bit.ly/cEB3aM">http://bit.ly/cEB3aM</a></p>
<p>In the presentation I try to define casual games and define some defining characteristics of casual play.  I also touch on the importance of developing a mental model to explain games before going into the process of being a game designer.  After laying this initial groundwork I look at some specific games  and the mechanics that comprise the gameplay.</p>
<p>Do you think the characteristics I&#8217;ve identified for casual games make sense?  Are there others?</p>
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