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	<title>I am the economy. &#187; GPS</title>
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	<link>http://www.iamtheeconomy.com</link>
	<description>Thoughts on game design and user interaction.</description>
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		<title>Checking in on the state of real-world games</title>
		<link>http://www.iamtheeconomy.com/2010/04/06/checking-in-on-the-state-of-real-world-games/</link>
		<comments>http://www.iamtheeconomy.com/2010/04/06/checking-in-on-the-state-of-real-world-games/#comments</comments>
		<pubDate>Wed, 07 Apr 2010 04:04:10 +0000</pubDate>
		<dc:creator>Gregory Trefry</dc:creator>
				<category><![CDATA[Big Games]]></category>
		<category><![CDATA[Casual]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Foursquare]]></category>
		<category><![CDATA[GPS]]></category>
		<category><![CDATA[Location-based]]></category>
		<category><![CDATA[MyTown]]></category>

		<guid isPermaLink="false">http://www.iamtheeconomy.com/?p=126</guid>
		<description><![CDATA[I recently wrote a piece for the casual game website Gamezebo about MyTown and Foursquare and the state of real-world game mechanics. Being there is playing there: Checking in on the emergence of location-based games Right now most of these games/services revolve around check-in mechanics. And I can totally see why, check-ins are the atomic [...]]]></description>
			<content:encoded><![CDATA[<p><img alt="" src="http://www.gamezebo.com/sites/default/files/imagecache/game_title_image/news/GPSgamingTitle.jpg" class="alignleft" width="150" height="150" /></p>
<p>I recently wrote a piece for the casual game website <a href="http://www.gamezebo.com">Gamezebo</a> about <a href="http://www.booyah.com/">MyTown</a> and <a href="http://foursquare.com/">Foursquare</a> and the state of real-world game mechanics.</p>
<p><a href="http://bit.ly/aX7sfc">Being there is playing there: Checking in on the emergence of location-based games</a> </p>
<p>Right now most of these games/services revolve around check-in mechanics.  And I can totally see why, check-ins are the atomic unit of location-based data&#8211;&#8221;I&#8217;m here.&#8221;  With Foursquare you simply raise your hand and state your location.  MyTown offers some further gameplay beyond your hand-raising with players collecting rent on properties they&#8217;ve visited.  They may seem overly simple, but these casual mechanics are what&#8217;s required to get the average player used to real-world gaming, easing them into more complex and demanding games.</p>
<p>Read <a href="http://bit.ly/aX7sfc">the whole article</a>.</p>
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		<title>Gigaputt on the iTunes Store</title>
		<link>http://www.iamtheeconomy.com/2010/03/24/gigaputt-on-the-itunes-store/</link>
		<comments>http://www.iamtheeconomy.com/2010/03/24/gigaputt-on-the-itunes-store/#comments</comments>
		<pubDate>Thu, 25 Mar 2010 04:15:51 +0000</pubDate>
		<dc:creator>Gregory Trefry</dc:creator>
				<category><![CDATA[Casual]]></category>
		<category><![CDATA[Gigantic Mechanic]]></category>
		<category><![CDATA[Gigaputt]]></category>
		<category><![CDATA[Golf]]></category>
		<category><![CDATA[GPS]]></category>
		<category><![CDATA[iTunes]]></category>

		<guid isPermaLink="false">http://www.iamtheeconomy.com/?p=109</guid>
		<description><![CDATA[Gigaputt, our new golf game has been out for about a month now and has sold decently. We were featured by Apple for a week, which boosted our sales 10 times over. But as many app developers know, the iTunes Store is a giant haystack. It&#8217;s worse than finding a needle in a haystack. At [...]]]></description>
			<content:encoded><![CDATA[<p><img alt="" src="http://giganticmechanic.com/images/games_gigaputt.png" class="alignnone" width="560" height="190" /></p>
<p><a href="http://click.linksynergy.com/fs-bin/stat?id=X20mgBfxYMc&amp;offerid=146261&amp;type=3&amp;subid=0&amp;tmpid=1826&amp;RD_PARM1=http%253A%252F%252Fitunes.apple.com%252Fus%252Fapp%252Fgigaputt%252Fid355747853%253Fmt%253D8%2526uo%253D6%2526partnerId%253D30">Gigaputt</a>, our new golf game has been out for about a month now and has sold decently.  We were featured by Apple for a week, which boosted our sales 10 times over.  But as many app developers know, the iTunes Store is a giant haystack.  It&#8217;s worse than finding a needle in a haystack.  At least a needle is made of different material.  This is like finding a strand of hay in a haystack.  You can find the ones on top but finding ones in the middle, well that takes some real perseverance and digging.</p>
<p>Here&#8217;e the skinny on <a href="http://click.linksynergy.com/fs-bin/stat?id=X20mgBfxYMc&amp;offerid=146261&amp;type=3&amp;subid=0&amp;tmpid=1826&amp;RD_PARM1=http%253A%252F%252Fitunes.apple.com%252Fus%252Fapp%252Fgigaputt%252Fid355747853%253Fmt%253D8%2526uo%253D6%2526partnerId%253D30">Gigaputt</a>:</p>
<blockquote><p>With the flick of a button Gigaputt transforms your neighborhood into an exciting 3-hole mini-golf course, complete with popping manholes, treacherous fire hydrants, and giant coins.
</p></blockquote>
<p><img src="http://www.iamtheeconomy.com/wp-content/uploads/2010/03/screen3_aim.jpg" alt="" title="screen3_aim" width="320" height="460" class="aligncenter size-full wp-image-111" /></p>
<p>I plan to have a more detailed post-mortem on the design decisions behind Gigaputt available very soon.  But in the meantime check out the game.  The post-mortem will make a lot more sense if you&#8217;ve played!</p>
<p><a href="http://click.linksynergy.com/fs-bin/stat?id=X20mgBfxYMc&amp;offerid=146261&amp;type=3&amp;subid=0&amp;tmpid=1826&amp;RD_PARM1=http%253A%252F%252Fitunes.apple.com%252Fus%252Fapp%252Fgigaputt%252Fid355747853%253Fmt%253D8%2526uo%253D6%2526partnerId%253D30"><img src="http://www.iamtheeconomy.com/wp-content/uploads/2010/03/app-store-e1269489893268.png" alt="" title="app-store" width="150" height="49" class="alignleft size-full wp-image-110" /></a></p>
<p><br/></p>
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