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	<title>I am the economy. &#187; Game Design</title>
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	<description>Thoughts on game design and user interaction.</description>
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		<title>Casual Game Design out in February (I hope).</title>
		<link>http://www.iamtheeconomy.com/2010/01/04/casual-game-design-out-in-february-i-hope/</link>
		<comments>http://www.iamtheeconomy.com/2010/01/04/casual-game-design-out-in-february-i-hope/#comments</comments>
		<pubDate>Tue, 05 Jan 2010 04:23:59 +0000</pubDate>
		<dc:creator>Gregory Trefry</dc:creator>
				<category><![CDATA[Casual]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[books]]></category>

		<guid isPermaLink="false">http://www.iamtheeconomy.com/?p=11</guid>
		<description><![CDATA[My book, Casual Game Design: Designing Play for the Gamer in All of Us is due out in February.  Quite a mouthful, I know.  The book lays out some basic frameworks for thinking about game design, then delves into the specific mechanics of a number of different casual games.  While I was writing it, I [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-medium wp-image-14" title="Book" src="http://www.iamtheeconomy.com/wp-content/uploads/2010/01/Book-242x300.png" alt="" width="242" height="300" />My book, <a href="http://www.amazon.com/Casual-Game-Design-Designing-Gamer/dp/0123749530/ref=sr_1_1?ie=UTF8&amp;s=books&amp;qid=1262664235&amp;sr=8-1">Casual Game Design: Designing Play for the Gamer in All of Us</a> is due out in February.  Quite a mouthful, I know.  The book lays out some basic frameworks for thinking about game design, then delves into the specific mechanics of a number of different casual games.  While I was writing it, I had E.M. Forster&#8217;s <a href="http://www.amazon.com/Aspects-Novel-E-M-Forster/dp/0156091801/ref=sr_1_1?ie=UTF8&amp;s=books&amp;qid=1262664451&amp;sr=1-1">Aspects of the Novel</a> in mind.  I&#8217;ve always admired the way he offered tools for thinking about the writing fiction by looking at specific choices and elements from novels good and bad.  It&#8217;s all about reading and appreciating.</p>
<p>When I sat down to write this book, I wanted to do something similar with games.  I won&#8217;t claim to match Forster&#8217;s wit or insight, but hopefully the book provides thought provoking analysis of game mechanics.  It&#8217;s all about playing games and then thinking about them&#8211;why they work, why they don&#8217;t.  Hopefully people will find it useful.  I know I found writing it enlightening&#8211;I got to spend months playing games and thinking about them, talking with other designers about games.  And really, there&#8217;s no better practice for a game designer than playing games and thinking about them.</p>
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