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	<title>I am the economy. &#187; Exploits</title>
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	<description>Thoughts on game design and user interaction.</description>
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		<title>Game design 101</title>
		<link>http://www.iamtheeconomy.com/2010/01/02/game-design-101/</link>
		<comments>http://www.iamtheeconomy.com/2010/01/02/game-design-101/#comments</comments>
		<pubDate>Sun, 03 Jan 2010 05:46:05 +0000</pubDate>
		<dc:creator>Gregory Trefry</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Exploits]]></category>

		<guid isPermaLink="false">http://www.iamtheeconomy.com/?p=23</guid>
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Game design 101, originally uploaded by Greg Trefry.
Guessing by that little parenthetical under &#8220;2 for 1 cocktails&#8221; the owners of Cabana Bar had to a little iterative design work to close an exploit in their system.  If it&#8217;s not against the rules people will find a way to get the biggest bang for smallest [...]]]></description>
			<content:encoded><![CDATA[<div style="text-align: left; padding: 3px;"><a title="photo sharing" href="http://www.flickr.com/photos/gtrefry/3469609300/"><img style="border: solid 0px #000000;" src="http://farm4.static.flickr.com/3594/3469609300_6bcf1b758f.jpg" alt="" /></a></p>
<p><span style="font-size: 0.8em; margin-top: 0px;"><a href="http://www.flickr.com/photos/gtrefry/3469609300/">Game design 101</a>, originally uploaded by <a href="http://www.flickr.com/people/gtrefry/">Greg Trefry</a>.</span></div>
<p>Guessing by that little parenthetical under &#8220;2 for 1 cocktails&#8221; the owners of Cabana Bar had to a little iterative design work to close an exploit in their system.  If it&#8217;s not against the rules people will find a way to get the biggest bang for smallest buck.</p>
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