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	<title>I am the economy. &#187; ebay</title>
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	<description>Thoughts on game design and user interaction.</description>
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		<title>The casual gamification of the world as investment opportunity</title>
		<link>http://www.iamtheeconomy.com/2010/01/21/the-casual-gamification-of-the-world-as-investment-opportunity/</link>
		<comments>http://www.iamtheeconomy.com/2010/01/21/the-casual-gamification-of-the-world-as-investment-opportunity/#comments</comments>
		<pubDate>Thu, 21 Jan 2010 21:21:05 +0000</pubDate>
		<dc:creator>Gregory Trefry</dc:creator>
				<category><![CDATA[Casual]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[ebay]]></category>
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		<category><![CDATA[venture capital]]></category>

		<guid isPermaLink="false">http://www.iamtheeconomy.com/?p=90</guid>
		<description><![CDATA[Dean Takahashi had a good talk with a number of venture capitalists over at Venture Beat. The most interesting point I thought came from Tim Chang who had this to say: Gaming 3.0 is about leveraging game mechanics and models to re-invigorate other markets: humans are inherently geared towards addictive behaviors and biases that can [...]]]></description>
			<content:encoded><![CDATA[<p><img alt="" src="http://venturebeat.com/wp-content/uploads/2010/01/gamesbeat1.jpg" class="alignnone" width="395" height="49" /></p>
<p>Dean Takahashi had a <a href="http://games.venturebeat.com/2010/01/14/venture-capitalists-are-bullish-on-the-future-of-game-funding/">good talk with a number of venture capitalists</a> over at Venture Beat.  The most interesting point I thought came from Tim Chang who had this to say:</p>
<blockquote><p>Gaming 3.0 is about leveraging game mechanics and models to re-invigorate other markets: humans are inherently geared towards addictive behaviors and biases that can be exploited through game mechanics like points, achievements, and leveling up. Gaming + Commerce = Swoopo. Gaming + Music = Red Octane, Harmonix. Gaming + Healthcare = Lumos Labs. Gaming + Local Search/LBS = FourSquare. I often joke that “gaming will rescue us all.”  I don’t mean that we all become hardcore WoW players, but that we can utilize game constructs to perhaps revive other industries which no longer monetize as effectively via macro-transaction or advertising.</p></blockquote>
<p>It&#8217;s definitely something I kept thinking about while writing <a href="http://www.amazon.com/Casual-Game-Design-Designing-Gamer/dp/0123749530/ref=sr_1_1?ie=UTF8&#038;s=books&#038;qid=1264108684&#038;sr=8-1">Casual Game Design</a>.  More and more I think the lessons of casual game will make a greater impact outside of the game industry than in it.   Now I wish I had chapters in the book looking at the &#8220;game&#8221; mechanics of things like collecting friends on <a href="http://www.facebook.com">Facebook</a> or bidding on <a href="http://www.ebay.com">eBay</a> auctions. </p>
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