Oh sunny day.



Urban Mini Games

Surf

Sunday, March 12th, 2006

Goal

  • Ride the subway while standing and without touching any surface other than the floor.

Rules

  • Each time a player touches a wall, a pole, the ceiling or any subway car surface they receive a strike. The person with the lowest tally of strikes at the end of the ride wins.
  • Touching other riders does not count as a strike.

Touch

Sunday, February 26th, 2006

Goal

  • Score points by touching another player’s clothing without them noticing. Score the most points and win.

Rules

  • One point for each person you touch.
  • All scores must be observed and confirmed by another player. If the observing player alerts the target player to the move, the observing player loses a point.
  • The game lasts the duration of the evening.
  • Don’t be creepy.

Ideal venues

Crowded places like bars or concerts where you’ve gathered with a groups of friends.


Levels

Monday, February 20th, 2006


Goal

  • See who can get the highest. Physically.

Rules

  • Players start at same point
  • See who can get to the highest floor in 20 minutes
  • Take a picture of floor number and send to all players in an SMS image

Subway Stops

Monday, January 16th, 2006
UMG Subway Stops
Goal

Score points by guessing which stop other subway riders will exit the train

Rules
  • Each player begins with 10 points
  • Each stop a player has the chance to announce a bid to claim one rider
  • Other players can raise the bid or pass
  • You can only bid on one player per stop
  • Bids must be in before the train car leaves the station or the original bidding player automatically wins the bid
  • After all bids are in each player announces her rider’s stop
  • If a player correctly guesses the rider’s stop, they receive points equalling their bid for that rider
  • Player with most points at end of train ride wins

Parasite

Monday, January 16th, 2006

UMG Parasite

Goal

Players must reach a set destination by following people on the street

Rules
  • Players choose a person or “host” to follow
  • Cannot move unless following a host
  • Must follow host for at least three blocks
  • If the host goes into a store building, player is free to choose a new host
  • First player to destination wins



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