Into the Woods

Posted by on Jun 1, 2011 in Big Games, Game Design | No Comments

I just finished running Into the Woods in Bristol at igfest and it went really well. The game mixes street games and social games with a bit of theatricality to hopefully deliver a compelling experience. I envisioned the game as a series of linked fairy-tale games. I had playtested all of the elements of the ...

Checking in on the state of real-world games

Posted by on Apr 6, 2010 in Big Games, Casual, Game Design | No Comments

I recently wrote a piece for the casual game website Gamezebo about MyTown and Foursquare and the state of real-world game mechanics. Being there is playing there: Checking in on the emergence of location-based games Right now most of these games/services revolve around check-in mechanics. And I can totally see why, check-ins are the atomic ...

Big Games – Spring 2010

Posted by on Jan 20, 2010 in Big Games, Teaching | No Comments

Big Games New York University / Interactive Telecommunications Program – Spring 2010 Greg Trefry gtrefry at iamtheeconomy dot com 646-644-1995 Office Hours: Friday after class, 6-6:30 PM or by appointment Download Syllabus Class Description What happens to games when they escape the boundaries of our tabletops and desktops and TV screens and living rooms? From ...