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Slides from Casual Game Design webinar for the IGDA

Posted: April 1st, 2010 | Author: Gregory Trefry | Filed under: Casual, Game Design, Presentations | Tags: , , | No Comments »

I recently gave an hour long webinar on casual game design for the International Game Developers Association. The talk touched on some of the ground I cover in my book Casual Game Design. I also gave a very brief analysis of some of the design decisions that informed our iPhone Gigaputt. The slides provide a visual guide to the ideas illustrated in the talk (though they make much more sense with the audio).

Here’s a link to a recording of the webinar:
http://bit.ly/cEB3aM

In the presentation I try to define casual games and define some defining characteristics of casual play. I also touch on the importance of developing a mental model to explain games before going into the process of being a game designer. After laying this initial groundwork I look at some specific games and the mechanics that comprise the gameplay.

Do you think the characteristics I’ve identified for casual games make sense? Are there others?



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